![]() ![]() Yet, the game does do a few interesting things to it and it does come at the low, low price of $0 a month. ![]() Honestly, even the UI looks like it was ripped right out of World of WarCraft or Warhammer Online. Everything from the classes, the world, the story, the quests, the combat. In fact, I would say that Runes of Magic is an excellent example of a formulaic, generic MMORPG. While Runes was developed by Taiwanese company Runewalker Entertainment - it was localized for the West by the German company Frogster - it shares a surprising amount in common with Western MMOs. It is far from being a perfect game, but many gamers out there may find that Runes of Magic has enough to it to hold their interest. Runes of Magic has shown me why: because there's always the exception to the rule, and hopefully one that will be a trend-setter. I've played a number of these types of games in the past, and every time I do, I question why I haven't learned my lesson yet. They tend to have less content, fairly simplistic gameplay, and are often little more than mindless-grind fests. ![]() Free-to-play games have a certain stigma attached to them by most people, at least in the West. ![]()
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